

Originally posted by Frozen_Heart:And how this dialogs/main story and side quests in general? I think PK is the better game overall but both are solid and you would not go wrong with either of them. PK is better about this than it used to be in earlier builds (you can now not only track timers in your journal but you generally receive warnings on the kingdom management screen when you are close to a game-ending fail) but it is still possible for novice players to suddenly find their game over for reasons they do not fully understand. PK is much clearer about what the main quest is (get and keep a kingdom while identifying and defeating the enemy who tries to thwart you at every turn) but suffers from fairly strict and sometimes arbitrary time limits that can suddenly end your game. In PoE the devs do a very poor job giving your character a reason to advance the main storyline (something the dev-team head has said is among his biggest regrets), to the point where many players don't even know what the main quest is let alone why they should care about it. PK is also better about enforcing alignment shifts when you take actions clearly at odds with the alignment listed on your character sheet, though the consequences of changing alignment usually aren't especially severe.īoth PoE and PK are mixed as far as the main quest/plotline is concerned. There are not a lot of cases in either game where stats/race/class matter for dialogue options but in PK there are a fair number where your skills matter. A third difference (though related to the first two) is that you can flexibly multiclass in PK like you could in NWN/IWD2 whereas PoE doesn't allow you to do that.īoth games offer a fair amount of role playing and both have some depth to their campaign settings. Another is that the PoE team put a very high emphasis on ensuring game balance in all respects, even at the risk of draining flavor from the game, whereas the PK team was more willing to put tabletop options in the game even when doing so created some OP combinations.

#Pillars of eternity ps4 Pc
Now, Paradox Arctic has adapted this unmissable RPG for an entirely new audience on major consoles - bringing Pillars’ fantastical world, tactical combat, and unforgettable story to fans on a whole new platform. Pillars of Eternity: Complete Edition includes all previously released additional content from the PC version, including all DLC and expansions in a single package.PoE uses a thinly disguised version of 4th edition D&D while PK's ruleset harkens back to 3rd edition D&D, so that's one key difference. From there, it released to broad critical acclaim, won dozens of awards, and has been a fan favorite on the PC. Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One! Created by and for role-playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a Kickstarter project, where it shattered all funding goals and pulled in more than 75,000 backers. Pillars of Eternity is a spiritual successor to the Baldur’s Gate and Icewind Dale seriesAnd was created after a successful Kickstarter campaign raised over $4 million back in 2012, and was the highest funded video game via Kickstarter at the time. Ahead of next month launch of the Pillars of Eternity: Complete Edition which will be made available for consoles from August 28th, 2017, the games developers Obsidian Entertainment and Paradox Arctic have now made the awesome RPG available to pre-order and pre-download.
