


The lighting problem necessitates a systematic elimination of illumination: lightbulbs are the first thing to go after I enter a room. So too does Jackie's 'darkling' disappear, a three-foot goblin-like sidekick that somehow manages to stay endearing despite cracking wise for the length of the game and urinating on enemy corpses. Lights banish the snakes from his shoulders with a shudder and a hiss. Jackie can only employ the Darkness, fittingly, when he's in the dark. The Darkness makes Jackie superhuman, but it's not a 'win-all' button.

I used this skill least, however: it's useful to clear a glut of foes crowded in front of you, but the default control method makes it a touch fiddly. Jackie's demon-arms can also be employed as impromptu whips: holding the middle-mouse button and slashing sends a high-speed swipe across the screen. At the other end of the taste spectrum is the sickening move that has the Darkness upend an enemy and delve into their rectum, before pulling their entire spine – skull attached – out of the expanded hole. To get a flavour of just how depraved some of these executions are, the most dignified is called 'torso smash' and has your inkyblack snake pal slam your chosen target so hard into the ground that his ribcage ruptures. Tap E and your tentacle friend will grab them, dangling them just in Jackie's eyeshot, from where they can be eviscerated in a number of fascinatingly gruesome ways.
The light of the darkness game skin#
Throw a target off balance with a withering enough attack and they'll stumble forward, their hearts and circulatory system picked out through their skin in shining white. Jackie also has a variety of execution moves he's able to perform on staggered enemies. Heart-eating might be the Darkness's simplest move, but impressively, it's not the ickiest. At first, I'd eat my foe's heart the second he slumped to the ground later, as fights got tougher, I saved them, only launching my monstrosity chestwards when I was close to death. Scarfing down such man-offal gives Jackie a health boost, making the decision to chow down on a mid-fight snack tactical. The leftmost snake-tentacle – the busier of the two throughout the game – whips forward and buries its improbably huge teeth in the chests of mutilated enemies. Simplest of these is the Darkness's ability to eat the hearts of fallen opponents, available with a tap of the R key. Other events happen that trigger this choice, such as the death of Commander Zavala or Eris Morn becoming The Witch Queen, but most of the timeline remains enveloped in secrecy, making it the perfect way to start a new saga that explores these possibilities.But a few murders in, and I was surprised at just how quickly I'd managed to process the additional moves the limb graft gave me. According to the Exo Stranger, who turned out to be none other than Elsie Bray, the dark future is one where Guardians succumb to the temptations of the Darkness, relinquishing the Light. Lastly, another enthralling enigma remains that of the "dark future" plot line, which is a set of events that occur in the Exo Stranger's own timeline, leading to the end of humanity. It's very likely that The Nine won't be part of the final confrontation between Light and Darkness in Destiny 2, at least not in their entirety, and this could be a good way to kickstart a new saga. The Nine's intentions are not clear, and recent lore books might suggest that they are seeking a way to become corporeal, but to what end remains a mystery. Another intriguing plot point is the very existence of The Nine - a mysterious group of beings that influence the destiny of the people in the Solar System.
